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- // VirtuaLight VIB-Structure
-
- ReadArchive "defshaders.vs"
-
- Camera [ (-2.5,1.5,-3),(0,0,0),(0,1,0) FieldOfView 45 Format(320, 240) FrameAspectRatio 4/3 ]
-
- Background '.098039, .098039, .392157'*0.9
-
- PointLight [ (-50,50, -50) Intensity i ]
- PointLight [ (55,40, -40) Intensity i ]
- PointLight [ (-20,40, 55) Intensity i/4 LightingAttributes SPECULAR ]
-
- static a = 1.1
- static b = 1.5
-
- Shape [
- PolynomialSurface (z^2*x^2-z^4-2*z*x^2+2*z^3+x^2-z^2-(x^2-z)^2-y^4-2*x^2*y^2-y^2*z^2+2*y^2*z+y^2)
- Bound((-1.5,-1.5,-1.5), (1.5,1.5,1.5))
- VietaSolver
- primitive
- ]
-
- Shape [ Disk((0,-1,0), (0,1,0), 500) ground ]
-